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src.cmake
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333 lines (310 loc) · 9.24 KB
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if (USE_MUMBLE)
add_definitions("-DUSE_MUMBLE")
endif()
set(COMMONLIST
${COMMON_DIR}/Assert.h
${COMMON_DIR}/Color.h
${COMMON_DIR}/Color.cpp
${COMMON_DIR}/Command.cpp
${COMMON_DIR}/Command.h
${COMMON_DIR}/Common.h
${COMMON_DIR}/Compiler.h
${COMMON_DIR}/Cvar.cpp
${COMMON_DIR}/Cvar.h
${COMMON_DIR}/Debugger.cpp
${COMMON_DIR}/Defs.h
${COMMON_DIR}/DisjointSets.h
${COMMON_DIR}/Endian.h
${COMMON_DIR}/FileSystem.cpp
${COMMON_DIR}/FileSystem.h
${COMMON_DIR}/IPC/Channel.h
${COMMON_DIR}/IPC/CommandBuffer.cpp
${COMMON_DIR}/IPC/CommandBuffer.h
${COMMON_DIR}/IPC/Common.h
${COMMON_DIR}/IPC/CommonSyscalls.h
${COMMON_DIR}/IPC/Primitives.cpp
${COMMON_DIR}/IPC/Primitives.h
${COMMON_DIR}/KeyIdentification.cpp
${COMMON_DIR}/KeyIdentification.h
${COMMON_DIR}/CPPStandard.h
${COMMON_DIR}/LineEditData.cpp
${COMMON_DIR}/LineEditData.h
${COMMON_DIR}/Log.cpp
${COMMON_DIR}/Log.h
${COMMON_DIR}/Math.h
${COMMON_DIR}/Optional.h
${COMMON_DIR}/Platform.h
${COMMON_DIR}/Serialize.h
${COMMON_DIR}/StackTrace.h
${COMMON_DIR}/String.cpp
${COMMON_DIR}/String.h
${COMMON_DIR}/System.cpp
${COMMON_DIR}/System.h
${COMMON_DIR}/Type.h
${COMMON_DIR}/Util.cpp
${COMMON_DIR}/Util.h
${COMMON_DIR}/cm/cm_load.cpp
${COMMON_DIR}/cm/cm_local.h
${COMMON_DIR}/cm/cm_patch.cpp
${COMMON_DIR}/cm/cm_patch.h
${COMMON_DIR}/cm/cm_plane.cpp
${COMMON_DIR}/cm/cm_polylib.cpp
${COMMON_DIR}/cm/cm_polylib.h
${COMMON_DIR}/cm/cm_public.h
${COMMON_DIR}/cm/cm_test.cpp
${COMMON_DIR}/cm/cm_trace.cpp
${COMMON_DIR}/cm/cm_trisoup.cpp
${COMMON_DIR}/math/Vector.h
${ENGINE_DIR}/qcommon/q_math.cpp
${ENGINE_DIR}/qcommon/q_shared.cpp
${ENGINE_DIR}/qcommon/q_shared.h
${ENGINE_DIR}/qcommon/q_unicode.cpp
${ENGINE_DIR}/qcommon/q_unicode.h
${ENGINE_DIR}/qcommon/unicode_data.h
)
if (DAEMON_PARENT_SCOPE_DIR)
set(COMMONLIST ${COMMONLIST} PARENT_SCOPE)
endif()
# Tests for code shared by engine and gamelogic
set(COMMONTESTLIST
${LIB_DIR}/tinyformat/TinyformatTest.cpp
${COMMON_DIR}/ColorTest.cpp
${COMMON_DIR}/CvarTest.cpp
${COMMON_DIR}/FileSystemTest.cpp
${COMMON_DIR}/StringTest.cpp
${COMMON_DIR}/cm/unittest.cpp
${COMMON_DIR}/MathTest.cpp
${COMMON_DIR}/UtilTest.cpp
${ENGINE_DIR}/qcommon/q_math_test.cpp
)
if (USE_VULKAN)
include (${ENGINE_DIR}/renderer-vulkan/src.cmake)
else()
include (${ENGINE_DIR}/renderer/src.cmake)
endif()
set(GLSL_EMBED_DIR "${ENGINE_DIR}/renderer/glsl_source")
set(GLSL_EMBED_LIST
# Common shader libraries
common.glsl
common_cp.glsl
fogEquation_fp.glsl
shaderProfiler_vp.glsl
shaderProfiler_fp.glsl
# Material system shaders
material_cp.glsl
material_vp.glsl
material_fp.glsl
clearSurfaces_cp.glsl
cull_cp.glsl
depthReduction_cp.glsl
processSurfaces_cp.glsl
# Screen-space shaders
screenSpace_vp.glsl
blur_fp.glsl
cameraEffects_fp.glsl
contrast_fp.glsl
fxaa_fp.glsl
fxaa3_11_fp.glsl
motionblur_fp.glsl
ssao_fp.glsl
# Lighting shaders
depthtile1_vp.glsl
depthtile1_fp.glsl
depthtile2_fp.glsl
lighttile_vp.glsl
lighttile_fp.glsl
computeLight_fp.glsl
reliefMapping_fp.glsl
# Common vertex shader libraries
deformVertexes_vp.glsl
vertexAnimation_vp.glsl
vertexSimple_vp.glsl
vertexSkinning_vp.glsl
# Regular shaders
fog_vp.glsl
fog_fp.glsl
generic_vp.glsl
generic_fp.glsl
heatHaze_vp.glsl
heatHaze_fp.glsl
lightMapping_vp.glsl
lightMapping_fp.glsl
liquid_vp.glsl
liquid_fp.glsl
portal_vp.glsl
portal_fp.glsl
reflection_CB_vp.glsl
reflection_CB_fp.glsl
screen_vp.glsl
screen_fp.glsl
skybox_vp.glsl
skybox_fp.glsl
)
set(SERVERLIST
${ENGINE_DIR}/server/server.h
${ENGINE_DIR}/server/sg_api.h
${ENGINE_DIR}/server/sg_msgdef.h
${ENGINE_DIR}/server/sv_bot.cpp
${ENGINE_DIR}/server/sv_ccmds.cpp
${ENGINE_DIR}/server/sv_client.cpp
${ENGINE_DIR}/server/sv_init.cpp
${ENGINE_DIR}/server/sv_main.cpp
${ENGINE_DIR}/server/sv_net_chan.cpp
${ENGINE_DIR}/server/sv_sgame.cpp
${ENGINE_DIR}/server/sv_snapshot.cpp
${ENGINE_DIR}/server/CryptoChallenge.cpp
${ENGINE_DIR}/server/CryptoChallenge.h
)
set(ENGINELIST
${ENGINE_DIR}/framework/Application.cpp
${ENGINE_DIR}/framework/Application.h
${ENGINE_DIR}/framework/ApplicationInternals.h
${ENGINE_DIR}/framework/BaseCommands.cpp
${ENGINE_DIR}/framework/BaseCommands.h
${ENGINE_DIR}/framework/CommandBufferHost.cpp
${ENGINE_DIR}/framework/CommandBufferHost.h
${ENGINE_DIR}/framework/CommandSystem.cpp
${ENGINE_DIR}/framework/CommandSystem.h
${ENGINE_DIR}/framework/CommonVMServices.cpp
${ENGINE_DIR}/framework/CommonVMServices.h
${ENGINE_DIR}/framework/ConsoleField.cpp
${ENGINE_DIR}/framework/ConsoleField.h
${ENGINE_DIR}/framework/ConsoleHistory.cpp
${ENGINE_DIR}/framework/ConsoleHistory.h
${ENGINE_DIR}/framework/CrashDump.h
${ENGINE_DIR}/framework/CrashDump.cpp
${ENGINE_DIR}/framework/CvarSystem.cpp
${ENGINE_DIR}/framework/CvarSystem.h
${ENGINE_DIR}/framework/LogSystem.cpp
${ENGINE_DIR}/framework/LogSystem.h
${ENGINE_DIR}/framework/OmpSystem.cpp
${ENGINE_DIR}/framework/OmpSystem.h
${ENGINE_DIR}/framework/Resource.cpp
${ENGINE_DIR}/framework/Resource.h
${ENGINE_DIR}/framework/System.cpp
${ENGINE_DIR}/framework/System.h
${ENGINE_DIR}/framework/VirtualMachine.cpp
${ENGINE_DIR}/framework/VirtualMachine.h
${ENGINE_DIR}/framework/Crypto.cpp
${ENGINE_DIR}/framework/Crypto.h
${ENGINE_DIR}/framework/Rcon.cpp
${ENGINE_DIR}/framework/Rcon.h
${ENGINE_DIR}/framework/Network.h
${ENGINE_DIR}/framework/Network.cpp
${ENGINE_DIR}/qcommon/md5.cpp
${ENGINE_DIR}/sys/con_common.h
${ENGINE_DIR}/sys/con_common.cpp
${ENGINE_DIR}/sys/sys_events.h
${ENGINE_DIR}/RefAPI.h
)
set(OMPLIST
${ENGINE_DIR}/framework/OmpSystem.cpp
${ENGINE_DIR}/framework/OmpSystem.h
)
if (WIN32)
set(ENGINELIST ${ENGINELIST}
${ENGINE_DIR}/sys/con_passive.cpp
)
else()
set(ENGINELIST ${ENGINELIST}
${ENGINE_DIR}/sys/con_tty.cpp
)
endif()
# Tests runnable for any engine variant
set(ENGINETESTLIST ${COMMONTESTLIST}
${ENGINE_DIR}/framework/CommandSystemTest.cpp
)
set(QCOMMONLIST
${ENGINE_DIR}/qcommon/cmd.cpp
${ENGINE_DIR}/qcommon/common.cpp
${ENGINE_DIR}/qcommon/crypto.cpp
${ENGINE_DIR}/qcommon/crypto.h
${ENGINE_DIR}/qcommon/cvar.cpp
${ENGINE_DIR}/qcommon/cvar.h
${ENGINE_DIR}/qcommon/files.cpp
${ENGINE_DIR}/qcommon/huffman.cpp
${ENGINE_DIR}/qcommon/msg.cpp
${ENGINE_DIR}/qcommon/net_chan.cpp
${ENGINE_DIR}/qcommon/net_ip.cpp
${ENGINE_DIR}/qcommon/net_types.h
${ENGINE_DIR}/qcommon/print_translated.h
${ENGINE_DIR}/qcommon/qcommon.h
${ENGINE_DIR}/qcommon/qfiles.h
${ENGINE_DIR}/qcommon/SurfaceFlags.h
${ENGINE_DIR}/qcommon/sys.h
${ENGINE_DIR}/qcommon/translation.cpp
)
if (USE_CURSES)
set(ENGINELIST ${ENGINELIST}
${ENGINE_DIR}/sys/con_curses.cpp
)
endif()
set(CLIENTBASELIST
${ENGINE_DIR}/client/cg_api.h
${ENGINE_DIR}/client/cg_msgdef.h
${ENGINE_DIR}/client/client.h
${ENGINE_DIR}/client/cl_avi.cpp
${ENGINE_DIR}/client/cl_cgame.cpp
${ENGINE_DIR}/client/cl_console.cpp
${ENGINE_DIR}/client/cl_download.cpp
${ENGINE_DIR}/client/cl_input.cpp
${ENGINE_DIR}/client/cl_main.cpp
${ENGINE_DIR}/client/cl_parse.cpp
${ENGINE_DIR}/client/cl_scrn.cpp
${ENGINE_DIR}/client/cl_serverlist.cpp
${ENGINE_DIR}/client/cl_serverstatus.cpp
${ENGINE_DIR}/client/dl_main.cpp
${ENGINE_DIR}/client/hunk_allocator.cpp
${ENGINE_DIR}/client/key_identification.h
${ENGINE_DIR}/client/keycodes.h
${ENGINE_DIR}/client/keys.h
)
set(CLIENTLIST
${OMPLIST}
${ENGINE_DIR}/audio/ALObjects.cpp
${ENGINE_DIR}/audio/ALObjects.h
${ENGINE_DIR}/audio/Audio.cpp
${ENGINE_DIR}/audio/Audio.h
${ENGINE_DIR}/audio/AudioData.h
${ENGINE_DIR}/audio/AudioPrivate.h
${ENGINE_DIR}/audio/Emitter.cpp
${ENGINE_DIR}/audio/Emitter.h
${ENGINE_DIR}/audio/OggCodec.cpp
${ENGINE_DIR}/audio/OpusCodec.cpp
${ENGINE_DIR}/audio/Sample.cpp
${ENGINE_DIR}/audio/Sample.h
${ENGINE_DIR}/audio/Sound.cpp
${ENGINE_DIR}/audio/Sound.h
${ENGINE_DIR}/audio/SoundCodec.cpp
${ENGINE_DIR}/audio/SoundCodec.h
${ENGINE_DIR}/audio/WavCodec.cpp
${ENGINE_DIR}/botlib/bot_debug.h
${ENGINE_DIR}/client/cl_keys.cpp
${ENGINE_DIR}/client/key_binding.cpp
${ENGINE_DIR}/client/key_identification.cpp
${ENGINE_DIR}/sys/sdl_input.cpp
${RENDERERLIST}
)
if (APPLE)
set(CLIENTLIST ${CLIENTLIST} ${ENGINE_DIR}/sys/DisableAccentMenu.m)
endif()
set(CLIENTTESTLIST ${ENGINETESTLIST}
)
set(TTYCLIENTLIST
${OMPLIST}
${ENGINE_DIR}/null/NullAudio.cpp
${ENGINE_DIR}/null/NullKeyboard.cpp
${ENGINE_DIR}/null/null_input.cpp
${ENGINE_DIR}/null/null_renderer.cpp
)
set(DEDSERVERLIST
${OMPLIST}
${ENGINE_DIR}/null/NullKeyboard.cpp
${ENGINE_DIR}/null/null_client.cpp
${ENGINE_DIR}/null/null_input.cpp
)
set(DUMMYAPPLIST
${OMPLIST}
${COMMON_DIR}/Util.h
)
set(WIN_RC ${ENGINE_DIR}/sys/windows-resource/icon.rc)